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Tetris Couldn't Win at This Gaming Ceremony — An Additional Classification Might Solve This

As any prominent awards ceremony approaches, you'll find a demand for the addition of new categories to recognize unsung work and satisfy the passions of followers with niche passions.

A fellow writer has already made advocating for terror-themed awards. That would rule. The same goes for strategy board titles, representing a passionate advocate's mission. Yet I need to apologize in advance when I prioritize because like all blinkered fanatics, I have a cast-iron argument supporting my request is the most urgent and significant. The demand is this: There should be a category for puzzle games.

Categorizing Game Types

Categorizing art by genre is not a science; it remains highly personal, and inevitably start arguments resulting in unclear classifications. It's understandable that movie academies steer clear of genre categories. Yet it remains a necessary evil for the industry of interactive entertainment, that demonstrate such variety they hardly constitute a single creative category.

For the full spectrum of gaming accomplishments to be recognized, while allowing diverse titles to have a chance for representation, genre categories are essential.

Existing Game Classification System

Prominent interactive entertainment events offer these genre categories for Action, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these six categories actually cover numerous genres, making space possible for numerous titles.

Different situation exists for puzzle games. No suitable classification appears for their placement. Examine these examples from outstanding current releases, showing diverse approaches: the architectural riddles from a specific release, intense tile-matching of another game, thought-provoking social scenarios from additional release. What category would fit them between these six categories? Unfortunately, nowhere.

The Representation Problem

Many instances occur of brilliant puzzle games released every year without proper recognition during gaming ceremonies, if they accidentally match award groups including Mobile Game, Virtual reality experiences, or the intensely contested independent game categories.

  • A renowned logic title got overlooked completely that year
  • Another imaginative release received no nominations during that ceremony
  • Well-received sorting experience was overlooked recently
  • Limited numbers of logic titles barely qualified for independent or mobile categories

Value of Brain-Teasers

Commonly they're compact experiences, however the design of the puzzle game carries substantial weight. Famous handheld logic titles rank among the most-played games globally maintaining this status for many years.

The iconic tile-matching title rivals famous sandbox experiences claiming status as best-selling game of all time; it’s also in the running as greatest title ever. Puzzle games are foundational for gaming as medium, and engaging with almost every other genre.

Recommendation and Reasoning

Logic titles wouldn't face such difficulty. You could fill five nominees engaging, different, qualified experiences each ceremony simply — or rather, with difficulty, given the need to exclude numerous deserving experiences.

Restating the point, these are games lacking appropriate categories in important events. Brain-teaser creators are working at the demanding boundary of video game design, producing among essential manifestations of gaming itself. Similar to film action specialists, they merit acknowledgment. Let’s not keep them waiting 35 years.

About the author

Chris King

A tech enthusiast and Windows expert with over a decade of experience in software analysis and digital content creation.

WinObserver

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